The official Glory to the Heroes Discord server connects players directly with the development team at Deaf Tone Games (also known during early development as SpaceDev). It serves as the primary hub for announcements regarding closed alpha builds, Steam Playtest schedules, developer Q&As, and squad coordination for this Unreal Engine 5 military simulation.

You can access the official community server through the verified invite links provided by the developers in their official Steam announcements and community listings:

  • Short Link / Community Tag: discord.ly/gtth (Server Tag: GTTH)

According to public server listings, the community hosts over 11,000 registered members, with thousands active online during major update releases and testing phases.

What You Can Do in the Server

The Discord server serves several operational functions for players tracking the game's development and preparing for deployments:

Channel FocusServer Purpose
Playtest & Session SchedulesTimelines for closed testing waves, stress tests, and region rollouts.
Developer Q&ADirect communication, development briefs, and roadmaps shared by the studio.
Looking for Group (LFG)Matchmaking with teammates for tactical Contact matches and Operations.
Bug ReportingStructured submission of game issues, reproducible steps, and crash logs.
General DiscussionCommunity chat covering gear, ballistic systems, and realistic tactics.

Tracking Steam Playtests and Keys

Glory to the Heroes features tactical PvPvE and pure PvP modes across meticulously recreated real-world locations, such as the winter Chasiv Yar Canal district and Krynky. Because multiplayer testing involves closed stress tests and phased wave rollouts for regions like North America and Europe, announcements regarding server openings are broadcast first in Discord.

Players discussing the game on Steam forums frequently note that testing schedules, regional server rollouts, and announcements regarding Patreon-backed testing builds are coordinated through announcements on Discord.

Submitting Bug Reports and Technical Feedback

The game enters Early Access on October 9, 2026, priced at a baseline of $29.99 (with an initial launch discount at $26.99). As the development team refines ballistics, movement inertia, vehicle handling, and FPV drone mechanics, technical bug reports are actively gathered through Discord.

When reporting bugs or crashes to the developers in the server, the team requests the following details:

  • The game mode (such as Contact or persistent Operations) and map name.
  • A concise summary of the issue.
  • Clear, step-by-step instructions to reproduce the problem.
  • Screenshots or short video clips showing the bug.
  • Avoid including any sensitive personal information, account credentials, or passwords in public server channels.

Developer Communication and Context

Glory to the Heroes is developed by a team based in Kyiv, Ukraine. Player feedback and YouTube community previews (such as testing logs from content creator Samano) note that developer response times can vary depending on conditions on the ground in Kyiv during the ongoing conflict. While the team conducts regular developer briefs and shares patch notes, players should expect occasional delays during intense development sprints or wartime disruptions.

Frequently Asked Questions

The community short link is discord.ly/gtth (Server Tag: GTTH).

What platforms is Glory to the Heroes releasing on?

The game is listed for Windows PC via Steam. While earlier preliminary roadmaps mentioned console concepts, the confirmed release on Steam is set for Windows PC.

Can I find a demo download inside the Discord?

Official public demos and Steam Playtests are distributed directly through the Steam store page during designated testing windows. While instructions and closed testing announcements are shared in the Discord server, the files themselves are handled through Steam.

What are the main multiplayer game modes discussed in the community?

The developers have detailed two primary gameplay structures: Contact, a matchmade mode supporting 24 to 48 players fighting over shifting frontlines, and Operations, which offers persistent servers with capture points supporting up to 48 players in PvPvE or up to 24 players in dedicated PvE co-op.