Glory to the Heroes fps issues stem primarily from heavy Unreal Engine 5 rendering demands, default ray-tracing settings, picture-in-picture scope drops, and early access memory leaks. Players on mid-range hardware often experience severe stuttering or frame rates dropping to 15–20 FPS if default presets remain untouched. Lowering lighting quality, toggling off ray tracing, and leveraging upscalers like DLSS with frame generation stabilize frame rates closer to a consistent 60 FPS or higher.
System Requirements vs. Real-World Performance
Deaf Tone Games published official system requirements reflecting hardware targets for the Early Access launch. However, real-world playtests reveal that actual frame rates vary heavily depending on the map, weather effects, and scene complexity.
| Requirement Tier | Operating System | Processor (CPU) | System Memory (RAM) | Graphics Card (GPU) | Storage & API |
|---|---|---|---|---|---|
| Minimum | Windows 10 64-bit | AMD Ryzen 5 1600X / Intel Core i5-7600K | 16 GB RAM | NVIDIA GTX 1080 / RTX 3060 / AMD RX 5700 | 45 GB available space, DirectX 12 |
| Recommended | Windows 10/11 64-bit | AMD Ryzen 7 3700X / Intel Core i5-9600K | 32 GB RAM | AMD Radeon RX 7600 XT / NVIDIA RTX 4070 Ti / RTX 5070 | 45 GB available space, DirectX 12 |
In real-world gameplay tests, hardware performance diverges notably from paper specifications:
- Mid-tier GPUs (RTX 30-series, RTX 4070 8 GB): Players report initial drops down to 15–20 FPS on stock presets due to VRAM saturation, though lowering settings stabilizes performance near 50–60 FPS.
- Enthusiast rigs (RTX 5070, RX 7900 XT, RTX 5090): Frame rates generally hover between 60 and 100 FPS on high or epic settings, but players still observe sudden dips during heavy artillery strikes, dense smoke, and magnified scope usage.
- Offline bots mode: Players testing offline training noted that bot counts do not noticeably degrade FPS compared to populated multiplayer servers, indicating that client-side rendering bottlenecks outweigh local AI calculations.
Tested Graphics Settings for Higher FPS
To eliminate severe frame drops and stuttering in Glory to the Heroes, adjust the following graphics options in the video menu before queuing into an operation:
- Turn off Ray Tracing: Ray tracing is enabled by default in early builds and drastically cuts performance. Players report substantial frame recovery by disabling it or switching lighting to Light Propagation Volumes (LPV).
- Enable DLSS with Frame Generation: For NVIDIA RTX users, activating DLSS alongside frame generation allows rigs that struggle at 30–40 FPS to maintain a reliable 60 FPS baseline.
- Lower Shadow and Foliage Quality: Dense photogrammetry assets and woodland environments in maps like Izyum and Chasiv Yar heavily load the GPU pipeline. Dropping shadows and foliage from Epic to Medium or Low frees crucial processing headroom.
- Manage VRAM Usage: Early builds can rapidly consume 8 GB of VRAM, leading to a memory leak where the frame rate collapses after 10 to 15 minutes of play. Lower texture resolutions if your graphics card has 8 GB or less of video memory.
- Use Native or Balanced Upscaling: If DLSS is unavailable on your GPU, run balanced spatial upscaling rather than pushing native 1440p or 4K resolutions.
Known Performance Bugs and Stutter Causes
Several technical issues documented during public playtests directly impact player frame rates regardless of hardware power:
- Picture-in-Picture (PiP) Scopes: Aiming down magnified optics renders the scene twice. Streamers and playtesters confirmed a consistent 20 FPS drop whenever zooming in with rifles like the M16A2 or sniper kits, producing momentary aim jitter.
- FSR 3 Restart Crash: Toggling AMD FSR 3 can cause the game client to crash during subsequent launches. Testers resolved this by deleting the local game settings folder to reset configurations to default.
- Menu and Spawn Screen Sluggishness: Testers noted that deploy screens and vendor menus occasionally glitch and run sluggishly (displaying slow cursor response) even while the underlying engine registers high background frame rates.
- Texture Memory Leaks: On certain maps like the winter Canal district of Chasiv Yar, unoptimized terrain decals and floating assets caused VRAM exhaustion. Developer patches overhauled gigabytes of textures to deliver a 15% to 30% performance uplift, but memory clearing across extended sessions remains necessary on budget hardware.
Frequently Asked Questions
Why does Glory to the Heroes drop to 15 FPS after playing for a few minutes?
This is typically caused by a VRAM overflow or memory leak. On graphics cards with 8 GB of VRAM or less, texture caches can fill completely, dropping the frame rate from 60 FPS down to 15 FPS. Restarting the client or lowering texture quality resolves the bottleneck.
Does turning off ray tracing improve FPS in Glory to the Heroes?
Yes. Early playtesters verified that ray tracing is turned on by default in the visual settings. Disabling ray tracing or switching to the LPV lighting setting yields an immediate boost in overall frame rate and responsiveness.
Why do I lose frames when aiming down a rifle scope?
The game utilizes picture-in-picture scope rendering, which draws the zoomed target area in a separate viewport. Testers report a frame drop of approximately 20 FPS whenever scoping in with magnified optics.
What should I do if the game crashes after enabling FSR 3?
Community testing indicates that turning on FSR 3 can cause boot crashes on the next launch. If the game refuses to open, navigate to your local configuration directory, delete the game's settings folder to restore default parameters, and relaunch.











