The official Glory to the Heroes roadmap outlines developer Deaf Tone Games' post-launch development trajectory following the game's Steam Early Access release on October 9, 2026. The phased development schedule prioritizes nighttime combat mechanics, two upcoming map additions, and an expansive combined-arms operation featuring crewed armored vehicles and artillery.
Because Deaf Tone Games is building the tactical mil-sim iteratively alongside community feedback, the studio has emphasized that update sequences remain indicative and do not have rigid calendar release dates attached.
Glory to the Heroes Development Roadmap Summary
The developers plan to deliver major game updates roughly every two to three months. Major updates that introduce substantial adjustments to progression systems, balance, or in-game economy will also include character and stash progression wipes.
| Development Phase | Key Content | Confirmed Features & Mechanics |
|---|---|---|
| Current Launch Scope | Krynky, Chasiv Yar, Izium Plant | Contact & Operations modes, infantry focus, Humvee & Ural-63095 transports, FPV drones, persistent stash. |
| Phase 1: Night Operations | Night variants of launch maps | Dedicated Night Operations raid mode, PVS-14 night vision devices, weapon light and laser modules, new vendors. |
| Phase 2: New Battlefields | Serebryansky Forest, Antonov Airport | PvPvE and PvE support, new drone variants, expanded weapon and gear pools across multiple drops. |
| Phase 3: Persistent Combined Arms | Battle of Izium (425+ km²) | Large-scale persistent map, crewed tanks, infantry fighting vehicles (IFVs), player-operated artillery. |
| Version 1.0 Horizon | Story Campaign & Full Release | Dedicated single-player narrative campaign, full release transition, and potential platform expansions. |
Current Early Access Foundation
Glory to the Heroes entered Steam Early Access with three playable maps reconstructed from real-world Ukrainian terrain and photogrammetry scans:
- Fights for Krynky: A 2.0 × 1.4 km recreation of the Dnipro river bridgehead, combining dense village ruins, open approaches, and swampy floodplain reeds.
- Chasiv Yar - Canal: An urban environment focused on damaged high-rise apartment blocks, fortified basements, and entrenched defensive lines.
- Izium Machine-building Plant: A dense industrial complex featuring sprawling factory halls, rail depots, and subterranean utility networks set during the 2022 counteroffensive.
At launch, the sandbox focuses primarily on squad-level infantry combat. Players have access to standard transport vehicles (the Humvee and Ural-63095), FPV strike drones carrying HE or TBG warheads, deep modular weapon assembly with over 80 parts for weapon families like the AK-74, and persistent character inventories divided into 12 equipment slots. Matches are played across two primary formats: matchmade linear frontlines in Contact and persistent objective control in Operations.
Phase 1: Night Operations and Low-Light Combat
The first major post-launch update on the roadmap introduces Night Operations. Rather than simply dimming map lighting, this update introduces dedicated night versions of existing maps along with specialized tactical gameplay.
Key additions scheduled for this phase include:
- Night Operations Mode: A raid-style game mode available in both PvPvE and pure PvP formats. Squads spawn in designated infiltration positions, complete contextual tasks issued by HQ or field vendors, and fight toward exfiltration points.
- Night Vision Gear: Dedicated low-light visual gear, led by PVS-14 night vision devices.
- Tactical Weapon Attachments: Functional weapon-mounted flashlights, infrared markers, and visible laser modules to handle target acquisition in total darkness.
- Expanded Vendors: Additional faction vendors offering tasks and night-focused combat gear.
Phase 2: Serebryansky Forest and Antonov Airport
The second major milestone expands the geographic scope of the game by introducing two new battlefields designed for both PvPvE and cooperative PvE play:
- Serebryansky Forest: A wilderness map centered on shell-damaged woodland fighting, dynamic cover, and forest entrenchments.
- Battle of Antonov Airport: A battlefield featuring damaged hangars containing the destroyed An-225 Mriya aircraft.
Alongside these environments, Deaf Tone Games plans to expand player arsenals over multiple update cycles. This includes new real-world weapon platforms, expanded body armor classes, specialized rigs, and additional categories of unmanned aerial vehicles beyond the existing FPV strike kits.
Phase 3: Battle of Izium and Combined-Arms Warfare
The studio’s most ambitious post-launch objective is the transition into full combined-arms combat. This will be anchored by the Battle of Izium, an expansive persistent operation spanning more than 425 square kilometers.
While early builds restrict vehicle play to basic logistical and personnel transports, the Izium expansion will introduce heavy mechanized assets:
- Crewed Armored Fighting Vehicles: Fully operable infantry fighting vehicles (IFVs) and main battle tanks requiring driver, gunner, and commander coordination.
- Player-Operated Artillery: Long-range field fire support, including multi-crew stationary howitzers (such as the M777A2, which requires coordinated crew roles for aiming elevation, azimuth, and loading) as well as deployable mobile mortars.
- Persistent Warfare Systems: Frontline shifts that develop over hours of real-time play across the massive operational zone.
Long-Term Plans: Campaign and Full Release
A dedicated single-player story campaign is planned for version 1.0. While Deaf Tone Games has noted that isolated narrative elements or test scenarios might appear during the later stages of Early Access, the complete campaign experience is reserved for the 1.0 transition.
Earlier community roadmap notes from 2023 mentioned potential console releases on Xbox and PlayStation. However, official developer updates for the current launch cycle remain strictly focused on the Windows PC version via Steam while core multiplayer, performance, and vehicle systems are being finalized.
Glory to the Heroes Roadmap FAQ
How often will Glory to the Heroes receive major updates?
Deaf Tone Games aims to release major content updates every two to three months during Early Access. Exact release dates are not locked in advance to allow time for iterative playtesting and hotfixes.
Will there be progress wipes during Early Access?
Yes. The developers have confirmed that progression wipes will occur alongside major game updates that introduce fundamental overhauls to the economy, vendors, or character progression systems.
Does the current version include tanks and artillery?
No. The launch version includes utility transports such as the Humvee and Ural-63095. Player-crewed tanks, IFVs, and field artillery are scheduled for the Battle of Izium combined-arms update later in the roadmap.
Is the single-player campaign available right now?
No. Early Access launch features online PvPvE, persistent Operations, dedicated PvE co-op against AI, and an offline PvE training mode. The narrative story campaign will arrive either in late Early Access or with the full 1.0 release.











